Over Christmas I had chance to read The
Stag Hunt and the Evolution of Social Structure by Brian Skyrms. A nice read,
very interesting and thought provoking. There’s a couple of things in the book
that prompt further discussion. The one I want to focus on in this post is the
distinction between the stag hunt game and the prisoners dilemma game.
To be sure what we are talking about, here
is a specific version of both type of game. Adam and Eve independently need to
decide whether to cooperate or defect. The payoff matrix details their payoff
for any combination of choices, where the first number is the payoff of Adam
and the second number the payoff of Eve. For example, in the Prisoners Dilemma,
if Adam cooperates and Eve defects then Adam gets 65 and Eve gets 165.
Prisoners Dilemma
|
|
Eve
|
|
|
Cooperate
|
Defect
|
|
Adam
|
Cooperate
|
140, 140
|
65, 165
|
|
Defect
|
165, 65
|
90, 90
|
Stag Hunt
|
|
Eve
|
|
|
|
Cooperate
|
Defect
|
Adam
|
Cooperate
|
140, 140
|
10, 70
|
|
Defect
|
70, 10
|
70, 70
|
The key thing about the prisoners dilemma
is that cooperating is a dominated strategy. It doesn’t matter what Eve does,
it is in Adam’s interest to defect. Similarly, it doesn’t matter what Adam
does, it is in Eve’s interest to defect. So, we have a clear game theoretic
prediction that both Adam and Eve should defect. Simple enough. This result,
however, is a bit depressing given that both Adam and Eve would get much higher
payoffs if they were to cooperate. It’s this trade-off between individual
rationality and collective rationality that has resulted in the prisoners
dilemma, despite its seeming simplicity, being easily the most analyzed game in
game theory. The key questions asked are: (i) whether people cooperate in the
prisoners dilemma, (ii) if they do (many do) then why, and (iii) if they do not
(many do not) then how can we get them to cooperate.
The main thing I liked about Skyrms’ book
is his suggestion that we should focus a little less on the prisoners dilemma
and a little more on the stag hunt game. There are, at least, two reasons to
focus more on the stag hunt game. The reason emphasized by Skyrms is that this
game is often a better description of the applied context we’re interested in than
the prisoners dilemma. A more subtle reason, not explicitly mentioned by Skyrms
but a theme throughout the book nonetheless, is that an understanding of the
stag hunt game can possibly tell us more about the prisoners dilemma than an analysis
of the prisoners dilemma can do. So, what’s different about the stag hunt game?
In this game cooperate is not a dominated
strategy. If Eve cooperates then it is in Adam’s interest to also cooperate.
Which suggests that it should be a lot easier to get cooperation? That,
however, is where things get interesting. If you ask people to play the stag
hunt game then the outcome is remarkably similar to what you get if you ask
people to play the prisoners dilemma. This is the case in the two player
versions given above, or in the more general many player versions (which
correspond to a linear public good game and minimum effort game) where
defection quickly becomes the norm. This empirical finding potentially tells us
a lot. The standard story is that people defect in the prisoners dilemma
because that is the rational thing to do. That story, however, sounds a little
suspect if people defect to a similar extent in the stag hunt game. In the stag
hunt game defection cannot be explained as the ‘rational thing to do’ and is
almost certainly a consequence of people avoiding a risky option. Something
similar may be going on in the prisoners dilemma. If so, it would be a mistake
to put a lack of cooperation in the prisoners dilemma down to defection being
the rational thing to do.
I’m
not saying that different things may not be happening in the prisoners dilemma
and the stag hunt game. Clearly, the problems of obtaining cooperation in the
prisoners dilemma appear greater than in the stag hunt game. My point is more of
a ‘let’s walk before we can run’ nature. It seems ambitious to try and get
people to cooperate in the prisoners dilemma when we don’t know how to get them
to cooperate in the stag hunt game (and we don’t). My hope would be that ways
of obtaining cooperation in the stag hunt game would work pretty well for the
prisoners dilemma as well. And to get cooperation in the stag hunt game the
emphasis must surely be on making people more confident that the person they
are playing with will cooperate. This line of reasoning is quite different to
that found in most of the research on the prisoners dilemma. But, it still
leaves open the question of how to get cooperation in the stag hunt game.
Skyrms had a lot to say on that question, which gives me a nice topic for a
future post.
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